Save the world

This is a cinema caravan for nine persons. It has a camera hidden in the projection screen. This camera is aimed at the audience. We use a computer that analyses this cam feed on contrast, color, patterns and movement. This way the show "knows" what the individual participants are doing. By live cut/copy/pasting of the cam feed, the audience gets a personal role in the adventure. The first show is called “Save the World”. It’s a practical workshop by a virtual guru. The people can copy themselves, vote, work together and “play civilization” with virtual objects. Finally everybody gets a horoscope like analysis and advice in accordance to his or her behavior during the show.

“Save the World” is a project that uses interactive cinema as a means to supply a positive group experience and provoke consciousness of individual potential and responsibility in global issues. The target audience is very broad: the show is meant for all ages and all cultural backgrounds.

The general idea is that the live interaction with people one doesn’t choose -as is the case in the caravan, where one doesn’t know the other members of the audience- “real life” is being symbolised. Western society today , in the vision of the makers, consists of individualism and capitalism, and needs a counterweight. This project wants to provide just that.

The first layer is the use of an invisible interface. This interactive technique is intuitive and surprising. Surprise is an emotion that opens the mind for new learning moments.

The second layer of this project is the positive message that we can learn, play and live together. We aren't helpless consumers. We are in control of our environment.

The third layer is that the caravan cinema is built as environmental friendly as possible. It is a low energy led cinema and uses solar panels and bicycle-powered generators to provide the necessary energy.

The title of the installation is meant to be ironic: the presentation of an animated guru is of course “over the top” and refers to the current need of a lot of Westerners to pursue spiritual concepts other than the ones we’re brought up in.

Contemporary computers are fast enough to "see". This installation is a test to use this ability to make a theatrical show. This show uses mostly contrast movements for the interface. Future use of colors, sounds and face recognition as interface make this cinema a theatrical tool of almost unlimited potential.